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Amiga Collections: Scope
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Scope Disk #078 (199x)(Scope PD)(US)[WB].zip
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Scope Disk #078 (199x)(Scope PD)(US)[WB].adf
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Part2
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1989-06-29
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99 lines
Floppy Startup
When you use Select, your file "startup-sequence" will read something like
Select Bail-out! Bench RamBench
EndCLI > nil:
and that's all. The three scriptfiles, Bail-out!, Bench and RamBench are
in s, with Bailout! reading "NewCLI", Bench your standard st-seq (minus the
"EndCLI" at the end) and RamBench being your standard Bench startup with all
the additional junk copied to Ram and the re-Assigns.
If that's the way you're doing it then you might change your scriptfile
"g" to read "Ed df0:s/Bench" for your quickie Ed st-seq.
You'll have other variations for Select, maybe a BareBench that loads up
the Workbench, sets the paths and all that, but doesn't start up any sub-
routines like Conman, Mackie, FaccII, SetFont, Blitzfonts and PlayBeep. If
you do a lot of hi-res paint work you'll want to load up your paint program
from scratch. If you want to make a quick modem call you'd have a file
loading up your terminal program. In any of these files, of course, you can
always run, but not Run, the program, then when you Quit have the scriptfile
continue loading up your usual Bench.
*
The major rule of the startup-sequence is: Get those buffers running!
I kind of have to assume you have the meg of Ram..if you don't I strongly
suggest hocking Mom or Dad and getting it. If you have it, and know you're
not going to be running any big graphics thing or painting in hi-res, then
by all means splurge and kick AddBuffers up to 250 or so for df0, 50 for
df1. It doesn't do a whole lot of good to leave it at the stock 20; any-
thing you RunBack or Copy in the startup also, along with the command, uses
up the buffers. So if you have a RunBack command on one line, then one a few
down, AddBuffers 20 won't be able to remember the first RunBack and you're
back to scratching off the disk. Big help.
The one place AddBuffers 20 actually COULD have done some good in the
original st-seq was if they'd put it BEFORE the If-Path-Endif-If-Path-Endif
commands, but did they? No-o-o-o. Please write Commodore Amiga and ask
them to have that nice Mr. BenchMaster at their next planning session.
If you've bought FaccII yet, then kick that baby into gear with a 250 or
so and let 'er ride. You should have a quickie scriptfile or two in s that
will turn off FaccII, delete Ram:#? all, stop sub-routines, etc.
Once you've got the buffers up and running and the Path, SetClock and
LoadWb commands out of the way, you'll start loading up the sub-routines.
Some programs, like Conman, are run straight, like LoadWb, while others have
to be Runback'd to allow the window to close. If the docs don't tell you,
try it straight up first to see.
While you're playing around with the st-seq, every time you edit it you
might try putting a different command after LoadWb in the hopes of finding
one compatible with it, so as to keep the disk thrashing down to a low roar.
If you're running animations, graphic hacks, etc, you can slip a "Stack
16000" in here somewheres.
If you run Conman, and God Help You If You're Not, run it "Conman -q -t",
the "t" is a great option.
*
Try this:
Type "Ed s/cdram". In Ed, type "CD Ram:" and Save.
Edit the startup-sequence and at the bottom, just before the EndCLI, type
(for Interlace mode):
NewCLI from s/cdram con:0/336/318/064/CD-RAM
NewCLI con:321/336/318/064/CD-BENCH
(for non-Interlace mode):
NewCLI from s/cdram con:0/155/319/045/CD-RAM
NewCLI con:322/155/318/045/CD-BENCH
That'll pop open a few small CLI windows down at the bottom of your
screen, the left one is CD Ram: and the right one is on the Bench. The last
one loaded in the st-seq is the active one upon boot-up.
Okay, floppy-owners, thaz all. See ya in about 20 megs. Get 30 if you
can POSSIBLY afford it. It makes a BIG difference but I don't want to piss
off all the 20-meg owners so that's all I'll say about it. First on your
shopping list is FaccII or similar-type program. We've got to be able to
get that memory back in mid-stream..not only for graphics but sound too.
*